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(#1)
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Erfahrener Benutzer
Site Admin
Posts: 811
Join Date: 07.04.2005
Location: Rotterdam, the Netherlands
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Hello all,
Since Martin told us that we can post some version 4 animations, here's my first animation of a human using bones (can't tell much, but I'm a beta tester). This example was done in 20 min (including modeling). Bones setup is sooo easy. I also tried it on a simple model of a folding crane. It worked better than expected! Regards, Peter Human Unfolding Crane |
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(#2)
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Erfahrener Benutzer
Site Admin
Posts: 483
Join Date: 10.02.2006
Location: USA
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Hi,
That looks very nice (I like the crane better). Martin can I be a beta tester Greg |
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(#3)
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Erfahrener Benutzer
Site Admin
Posts: 1,792
Join Date: 17.05.2005
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Quote:
Andrew |
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(#4)
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Erfahrener Benutzer
Site Admin
Posts: 4,087
Join Date: 13.03.2005
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Maybe later. For the first I have enough testers. Bye, Martin |
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(#5)
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Erfahrener Benutzer
Site Admin
Posts: 4,087
Join Date: 13.03.2005
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Hi Peter,
so animating your crane with joints actually worked. Really cool.It's nice to hear that you think setting up a skeleton is easy. And I have plans to make it even easier. Bye, Martin |
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(#6)
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Erfahrener Benutzer
Site Admin
Posts: 483
Join Date: 10.02.2006
Location: USA
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I was joking. I just wanted to use bones Were are they on the site (I'm sure there top notch work) Greg |
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(#7)
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Erfahrener Benutzer
Site Admin
Posts: 1,792
Join Date: 17.05.2005
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Quote:
They are on the front page: -"07-12-06 Here are some animations produced with Cheetah3D, they're basic cycles but hopefully they'll help demonstrate Cheetah's abilities. Anyway, here they are: Animations." Andrew |
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(#8)
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Erfahrener Benutzer
Site Admin
Posts: 811
Join Date: 07.04.2005
Location: Rotterdam, the Netherlands
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Hi fused, I didn't see the animations that you made until now. They look great! For a tool that is in it's beta stage it's quite advanced (as far as my experience goes). The only thing was that I had to key every bone seperately. Is there a way to key all changes by different objects in one command?
Regards, Peter Ps. I'll try and make some more characters (better ones). I've mostly done technical and architectural models, but never characters, I'll try to improve my skills here!! |
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(#9)
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Erfahrener Benutzer
Site Admin
Posts: 4,087
Join Date: 13.03.2005
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Hi Peter,
you just have to enable auto-keying in the timeline. Then every change of a joint will be recorded automatically. Bye, Martin |
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(#10)
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Erfahrener Benutzer
Site Admin
Posts: 1,792
Join Date: 17.05.2005
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Quote:
Andrew P.S. If you want to share some ideas PM me. |
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