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podperson (Offline)
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Default 08.02.2010, 20:47

The attached error occurs when I select the figure's root bone and then hit copy followed by paste.

The obvious use of Mirror Copy is to "flip" a pose (e.g. if you're creating a walk cycle, you start by creating one pose as a keyframe, making two evenly-spaced copies, then flipping the middle pose. But when I try to do this I get an error.

I can flip parts of the pose (e.g. copy the left arm's pose, and paste a flipped version on to the right) but this doesn't help much -- to get the desired result I need to flip each limb individually, and use a stored pose to get the unflipped data back (hard to explain... but it's not pretty).
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Default 09.02.2010, 00:04

hi, thank you for reporting.

I fixed that bug, so please update it.

http://www.tres-graficos.jp/blog/fil...icle.php?id=51

Link type parameter like "target", "pole" won't copy/paste for some tags. you have to set manually after copying.

regards.

tg_jp, Hiroto.


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Default 09.02.2010, 03:41

Before and after images.

Hmm. Any idea what I'm doing wrong?

Note that there is geometry mixed into the hierarchy (e.g. the pistol) -- but the problem occurs even if I remove them.
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Default 09.02.2010, 04:26

hi,

I suppose that in your scene file, bone object's hierarchy contains a body polygon objects? if so, the script copies polygon object as mirrored, so geometry would be wrong by skelton tag.

I can add "don't copy polygon" or "no mirror" option for polygon object in hierarchy.

could you post that scene file for more info?

regards.

tg_jp, Hiroto


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Default 09.02.2010, 15:14

Here's the scene file -- thanks for looking into this.
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File Type: zip omnidude 3 rigged.jas.zip (157.4 KB, 34 views)


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Default 09.02.2010, 21:34

hi, thank you for your file.

please use 'none' parameter of "mirror plane" for that purpose ( simple parameter copy ). I added 'none' option for latest update.

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Default 12.02.2010, 03:11

Thank you '

... hmm it doesn't seem to do anything at all.


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Last edited by podperson : 12.02.2010 at 03:15.
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